EasyGameMaker documentation
  • Getting Started
  • Tutorials
    • Creating your first platformer game
    • Creating a top down shooter game
  • Video Tutorials
    • YouTube channel
  • Introduction
    • Levels
      • Initial objects
      • Buttons
      • Level variables
    • Object types
    • Texts
    • Global variables
    • Events
    • Export
    • Save online
  • Event actions
    • Go to level
    • Go to previous level
    • Go to next level
    • Add to score
    • Set score
    • Shoot object
    • Remove object
    • Create custom object
  • Event Conditions
  • Event Loops
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  1. Introduction

Levels

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Last updated 4 years ago

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Each game contain one or more levels.

Each level is a "scene" and contain a set of initial objects and a background.

Levels can also contain , and .

For example, your game can have a level named "Title Screen" wich can contain buttons "play", "hiscores" and "help".

The level "Stage 01" can contain level variables "energy" and "time_left".

You level can also contain events to check collision between the player and enemies, remove enemies when they got hit by bullets, add score when player kill enemies and so on.

buttons
events
level variables